Beginning Modeling
Diana The Dentist » Devlog
For this game, I wanted to focus more on aesthetics and art rather than reinventing a new game mechanic or focusing on complex gameplay. I started to model teeth and gums in Maya 2018.
I modeled the molar teeth first, then modified those already existing models to create premolars. After that, I modeled the incisors in a new file, then the canines. Once I had all of the teeth modeled, I started to model the gums to try and be able to fit all of the teeth and have them be arranged nicely. I was not afraid to reuse models to save time.
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Diana The Dentist
Play dentist!
Status | Prototype |
Author | lagravy |
Genre | Puzzle |
Tags | Horror, Point & Click, Singleplayer, Surreal, teeth |
More posts
- Playtesting notesDec 17, 2018
- SketchesDec 08, 2018
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