Playtesting notes


From 11/29/2018

Playtesting Notes:

Dahee:

Time started: 8:16 pm

Time ended: 8:23 pm

  • Shock at mouth
  • Thinks it’s awesome
  • Confused at scroll wheel at first but quickly caught on
  • Says would play for hours
  • Wants to get it right addicting
  • Shocking at first but after initial shock is fun
  • Little more difference in teeth needed but otherwise can tell
  • Sound feedback would help to tell where tooth goes
  • Controlling the z axis is best aspect
  • “Where am I missing a tooth?” but found area quickly
  • Top jaw is harder because of the angle
  • Doesn’t bother her that she can go through gums, adds to fun
  • Should have happy music to juxtapose visuals

Dan:

Time started: 8:25 pm

Time ended: 8:30 pm

  • Quickly got scrolling mechanism after watching Dahee
  • Dan is a silent player
  • Premolars and molars are too similar but can figure it out, was neutral about it when asked if it adds or takes away from the game
  • Says frustrating at first but is fun
  • Likes grim as fuck aesthetic

Neither Dahee nor Dan abused the scroll to have the tooth be out of the camera view

Dahee gave up after a while for second playthrough

Suggests having a tap-out option so can come back later

Jordan:

Time started: 8:44 pm

Time ended: 8:53 pm

  • Getting hang of it
  • Got mechanics down packed
  • Sound feedback helps
  • Would play for long just to get it right

Silas:

Time started: 9:04 pm

Time ended: 9:11

  • Hates the way it looks but in a wonderful way
  • Likes not knowing if it’s right or wrong
  • Can’t tell the premolars and molars apart
  • Hates sound feedback because it’s gross but that’s good

Files

dianaTheDentist1.zip Play in browser
Dec 13, 2018
DianaTheDentistMac.app.zip 30 MB
Dec 17, 2018
DianaTheDentist.exe 635 kB
Dec 17, 2018

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